Free to play · Out now · PC

5v5 tactical shooting at 240 frames a second.

Pick from 18 agents with hand-tuned kits, queue ranked across 9 tiers, and trade rounds on sub-8ms tick servers built so the hit you saw is the hit that registered. No loot boxes between you and the trigger.

Get it on
Steam
Get it on
Epic Games
PC · Windows 10/11

Built for the Valorant & CS2 crowd · PC-first · 64-bit

Live build
v3.4.2
Frame time · 64 frames
4.16ms avg
240
fps target
7.8ms
server tick
18ms
peek advantage
Agents
18
distinct kits · 5 roles
Ranked tiers
9
Iron to Apex
Server tick
<8ms
128-tick equivalent
Map pool
11
rotates every season
What the press is saying
IGN Polygon PC GAMER Eurogamer Kotaku Rock Paper Shotgun DEXERTO The Verge
Watch

See a round play out.

4K · 60fps capture
no UI mods · live build
Editorial gaming wide photograph of an esports arena stage from the back of a darkened crowd with a giant LED screen and blue and magenta stage wash
Now streaming
Season 3 Trailer — Frequency
1:52
Editorial gaming macro of a custom-built gaming PC interior with RGB GPU fans, liquid cooling tubes and a tempered glass side panel
Dev diary
Inside the netcode
8:24
Agent reveal
Vector — Duelist
2:07
Map tour
Substation — Season 3
3:41
The game

One bomb. One economy. Zero excuses.

Overclock is a round-based 5v5 shooter. One team plants, one team defends, the economy carries between rounds, and every duel is decided by aim, timing, and the call your teammate made two seconds ago. If you grew up on Valorant util or CS2 spray control, you already know the grammar — Overclock just runs it faster.

The world is a near-future grid of contested infrastructure: power substations, data exchanges, transit hubs gone dark. Agents are operators-for-hire with one signature ability and one ultimate — no bloated kits, no twelve-button rotations. The skill ceiling lives in your crosshair and your comms, not in a menu.

It is free, it is PC-first, and it is built to be a competitive home for the next ten years — not a season. Nothing in the store touches a bullet.

18 agents, real kits

Eighteen operators across five roles — each with one signature ability and one ultimate. Distinct, learnable, never bloated.

Sub-8ms tick servers

A purpose-built netcode stack updates the world faster than a 128-tick server. The hit you saw is the hit that landed.

Ranked across 9 tiers

Iron through Apex, with transparent MMR and per-act placements. Every match moves a number you can see and trust.

A rotating map pool

The competitive pool shifts every season — maps enter, rest, and return, so the meta never goes stale and callouts stay fresh.

Screenshots

From the live build.

Captured on PC at native 1440p — maps, agents, scoreboard moments.

Map · Substation
B-site, attacker spawn push
Agent
Vector — entry frag
Scoreboard
Overtime, 12–12
Ability
Pulse — recon dart
Map · Data Exchange
Mid control, post-plant retake
Match end
Ace clutch, 1v3
Built for competition

Everything a ranked player asks for, day one.

01 Modes

Ranked, Unrated, Spike Rush

The full competitive ladder plus quick formats for warmup. Custom games ship with full tournament rules and a built-in observer.

02 Anti-cheat

Ringfence — kernel-level

A driver-level anti-cheat with server-side behavioral detection. Trust-factor matchmaking keeps clean accounts queued together.

03 Performance

240fps on mid-range PCs

A custom engine tuned for frame-time stability, not peak numbers. Uncapped frame rate, NVIDIA Reflex, and per-core scheduling.

04 Accessibility

Tuned for every player

Eight colorblind profiles, full input remapping, scalable HUD, mono audio, and visual cues for every directional sound.

05 Replays

Match VOD & review tools

Every ranked match is recorded server-side. Scrub any round from any angle, drop into free-cam, and export clips at 60fps.

06 Social

Five-stack, no MMR penalty

Queue ranked with a full party with no rating tax. Cross-region friends, party voice, and a ping wheel built for clean calls.

Servers live · all regions green

The lobby is already full.

Two million operators on Discord, a packed ranked queue around the clock, and a download that takes minutes. Jump in.

Peak concurrent players
0
all-time high · Season 3 launch day
Ranked matches / minute
0
started, right now, worldwide
Discord members
0
discord.gg/overclock · 41k online
Avg queue time
0
ranked · NA/EU peak hours
Group stage live · broadcast in 14 languages
The competitive circuit

Overclock Masters 2026

The premier global tournament — 14 regions, one trophy, and a prize pool that puts the game's best on the same server with everything on the line.

Prize pool
$1,400,000
USD · 50% crowdfunded
Regions
14
qualified leagues worldwide
Grand final
Aug 30
Seoul · 18,000 seats
Top 8 — single elimination
Sentinel Core13
Null Division9
Apex Method13
Cold Front11
Halftide GG13
Ironpeak7
Vector Five10
Last Light11
Sentinel Core
Apex Method
Halftide GG
Last Light
Grand Final
Winner takes
$620,000
+ the Masters trophy
Critical reception

The verdict from the people who play for a living.

“The most precise shooter since CS.”
IGN
9.4 / 10
“Esports-ready out of the box.”
Polygon
Editor's Choice
“The netcode is the headline. Peeker's advantage is so close to zero that gunfights finally feel honest — Overclock has quietly set a new bar for what a competitive server should feel like.”
PC Gamer
91 / 100
“A monetization model with actual restraint — every purchase is cosmetic, and the game says so out loud. After a decade of pay-to-win creep, that honesty alone is worth the download.”
Eurogamer
Recommended
“Eighteen agents, none of them noise. Overclock trusts its players to be good — and the 240fps target on a mid-range rig is not marketing, it just runs.”
Rock Paper Shotgun
Bestest Best
The Game Awards 2025
Best Multiplayer
Nominee
Gamescom 2025
Best Esports Title
Winner
Steam Awards 2025
Best Game You Suck At
Winner
The studio

Built by Ironside Interactive's live-service division.

84
on the team
6
years building
3
live seasons

Ironside Interactive spent fifteen years shipping single-player games before its founders admitted the thing they actually replayed at night was competitive FPS. In 2020 they spun up a dedicated live-service division with one mandate: build the tactical shooter they wished existed, and treat it as a sport from line one of code — not a campaign with a multiplayer mode bolted on.

That division is 84 people now — engine programmers, netcode specialists, competitive designers, and a balance team that includes two former pro players. They ship on a fixed seasonal cadence, patch on a public roadmap, and read the subreddit every morning. Overclock is the only thing they work on, and they intend to keep it that way for a very long time.

Mara Voss
Game Director
Diego Park
Netcode Lead
Anika Reuter
Anti-Cheat Lead
Theo Marchetti
Live-Ops Lead
How to play

Free, fully. The Pass is cosmetic only.

Every agent, every map, every ranked mode is in the free download. The Battle Pass buys you skins, sprays, and player cards — never an edge. Nothing in Overclock that touches a gunfight is for sale.

No gameplay advantage is purchasable, ever. Weapon stats, agent abilities, recoil, and movement are identical for every player. Skins are visual, audited by the studio, and never alter a hitbox or a sound cue's timing.

Free to Play
The whole competitive game
$0
no purchase, ever
Gameplay — all included
  • All 18 agents and their full kits
  • Every map in the rotating pool
  • Ranked, Unrated, Spike Rush & custom games
  • Full match VOD & replay tools
  • Five-stack queue, voice & ping wheel
  • A free reward track every season
Download for PC

Steam & Epic Games · ~22 GB install

Cosmetic only
Season 3 Battle Pass
Optional · expires with the season
$9.99
per season · ~10 weeks
Cosmetic — zero gameplay effect
  • 60-tier track of weapon & agent skins
  • Sprays, player cards & gun buddies
  • Animated finishers & kill banners
  • Earns its own price back in premium currency
Explicitly NOT in the Pass
  • No weapon damage, fire rate or recoil changes
  • No agent ability or cooldown advantages
  • No XP boosts that affect matchmaking or rank
Add the Pass — $9.99

Buy in-game · tiers progress by playing

Before you queue

Questions, answered straight.

Is it really free — what exactly is monetized? +

Yes — the entire competitive game is free, with no trial, no time gate, and no agents to unlock. We monetize purely cosmetics: weapon skins, agent variants, sprays, player cards, and animated finishers, sold à la carte or bundled into the optional $9.99 seasonal Battle Pass. None of it touches a stat, a hitbox, or a sound cue. The studio's standing rule is simple — if it changes a gunfight, it is not for sale, full stop.

Is the anti-cheat kernel-level? +

Yes. Ringfence runs a kernel-mode driver that loads at boot, which is what lets it catch the hardware and DMA-based cheats a user-mode solution simply cannot see. We know that is a real trust ask, so we are specific about it: the driver only runs while the game is open, it collects no browsing or personal data, and it is independently audited each year with the summary published. Server-side, every match is also checked by behavioral detection — so cheating is caught even on a machine the driver can't fully inspect.

What are the minimum specs to hit 240fps? +

At 1080p on the Competitive preset, a sustained 240fps needs roughly a 6-core CPU from the last five years (a Ryzen 5 5600 or Core i5-12400) paired with an RTX 3060 or RX 6600. The game itself launches and plays fine far below that — a GTX 1060-class card holds 144fps comfortably — because we tuned the engine for frame-time stability rather than peak numbers. There is a built-in benchmark on first launch that measures your rig and recommends a preset, so you are not guessing.

Is a console version planned? +

A PlayStation 5 and Xbox Series X|S version is in active development, targeting 2027. We deliberately did not ship it at the same time as PC — a tactical shooter lives and dies on its input parity, and we would rather take the extra year to get aim assist, matchmaking pools, and a 120Hz performance mode genuinely right than rush a port. Console will be its own matchmaking pool with no forced crossplay against mouse-and-keyboard; an optional opt-in queue with PC controller players is on the table.

How does rank decay work? +

Decay only applies in the top three tiers — Ascendant, Master, and Apex — and only after 14 days without a ranked match. From there you lose a small, fixed amount of rating per day, and it stops the moment you play again; it can never drop you below the floor of your tier. Below Ascendant there is no decay at all, so a casual ranked schedule never costs you progress. Each act also gives you a soft placement reset rather than a wipe, so your previous rank still anchors where you start.

Season 3 live · free to play · PC

The server is waiting.
Lock in.

Download free on Steam or Epic Games, drop into a ranked queue tonight, and find out where 240 frames a second puts your ceiling.

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