Foxglove started in 2020 as a group chat between four people who'd never worked at the same place — a designer in Kyoto, two artists who'd met on a forum a decade earlier, and an audio engineer who also, fortunately, wrote tools. We were all employed. We were all a little restless.
We gave ourselves one year and one rule: make a small game, finish it, and only keep going if it didn't make us miserable. That game was Cairn. It shipped in 2021, it found its people, and it didn't make us miserable. Five years and three games later, we're still four — still small on purpose, still answering to no one but the work.